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AI Insights · Timothy · April 2022

Top 5 Hypercasual Games in Ecuador for Q1 2022

Explore the performance of the top 5 hypercasual games in Ecuador during Q1 2022, highlighting their download, revenue, and active user trends.

Top 5 Hypercasual Games in Ecuador for Q1 2022

During the first quarter of 2022, the hypercasual gaming market in Ecuador saw some notable performances from the top 5 games on a unified platform. Here’s a detailed look at the trends in weekly downloads, revenue, and active users for these popular titles.

Brain Story: Tricky Puzzle from ABIGLOBAL maintained a steady download rate, starting the quarter with around 32.6K weekly downloads, which gradually decreased to approximately 14.9K by the end of March. The game also experienced a consistent number of active users, peaking at about 54K in late January and stabilizing around 48.8K towards the end of the quarter.

Paper Fold by CASUAL AZUR GAMES showcased a fluctuating download pattern, beginning with 14.2K weekly downloads and spiking to 41.3K in late January before declining to about 6.2K by the end of March. Active users also mirrored this trend, starting at 60.7K, reaching a peak of 150.4K, and then gradually decreasing to 46.7K.

Count Masters: Stickman Games from Freeplay Inc exhibited a relatively stable download trend, maintaining around 20.8K weekly downloads throughout the quarter. The game’s active users saw a slight decline, starting at 80.4K and settling around 73.3K by the end of March. Revenue for this title showed minor fluctuations, peaking at $28 in early March.

Twerk Race 3d — Fun run game!, also by Freeplay Inc, experienced a significant increase in weekly downloads, beginning with just 44 and peaking at 42.2K in early February. Active users followed a similar pattern, starting at 62 and rising to 57.4K before stabilizing around 37.2K towards the end of the quarter.

Snake.io - Fun Snake .io Games from Kooapps Games started strong with 8.9K weekly downloads, peaking at 25K in late January, and ending the quarter with around 16K. Active users for this game grew from 55.7K to a peak of 111.8K, eventually stabilizing at around 99.9K. Revenue saw a modest increase, peaking at $32 in early March.

These insights into the hypercasual gaming market in Ecuador for Q1 2022 are brought to you by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022